Tags: ActionScript, ActionScript 3.0, api, Contest, Flash, Flash CS3, Grafica & Design, Graphics, Internet, MovieClip, Shape, SviluppoPremetto subito: non si vince nulla! A parte l'orgoglio - caso mai - di aver risolto il problema.
QUEST - DOMANDA
Come si realizza un tool per cancellare, eliminare, ripulire, una "porzione" della grafica disegnata con le API di Actionscript 3.0?
Con [...]
Tags: ActionScript 3.0, addChild(), attachMovie(), classe, Classe base, createEmptyMovieClip(), Flash CS3, Internet, MovieClip, new, SviluppoSempre nell'ottica di "uniformare", come già accaduto con gli eventi (vedi La nuova gestione degli eventi di Flash CS3 e Flash CS3: la nuova gestione degli eventi), una delle tante novità presenti in Actionscript 3.0 è la scomparsa di tutti quei [...]
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For details:http://www.cartoonsmart.com/actionscript_galore.htmlHere are the download links:http://rapidshare.com/files/65520776/CSActionScriptCollectionPackage.part01.rarhttp://rapidshare.com/files/65536806/CSActionScriptCollectionPackage.part02.rarhttp://rapidshare.com/files/65552895/CSActionScriptCollectionPackage.part03.rarhttp://rapidshare.com/files/65608379/CSActionScriptCollectionPackage.part04.rarhttp://rapidshare.com/files/65622620/CSActionScriptCollectionPackage.part05.rarhttp://rapidshare.com/files/65638297/CSActionScriptCollectionPackage.part06.rarhttp://rapidshare.com/files/65652426/CSActionScriptCollectionPackage.part07.rarhttp://rapidshare.com/files/65664944/CSActionScriptCollectionPackage.part08.rarhttp://rapidshare.com/files/65677771/CSActionScriptCollectionPackage.part09.rarhttp://rapidshare.com/files/65689491/CSActionScriptCollectionPackage.part10.rarhttp://rapidshare.com/files/65697455/CSActionScriptCollectionPackage.part11.rarhttp://rapidshare.com/files/65705949/CS
This two part lesson covers the Drawing API using both ActionScript 3 (in Flash CS3) and ActionScript 2 (in Flash . The Drawing API allows you to create shapes using any code. So don’t let the word "Drawing" in the title of this lesson confuse you. The traditional Flash drawing tools are totally off limits. Part One covers the basics of creating shapes (circle, squares, etc) and scripted filters (bevels, blurs, glows, etc). Part Two teaches various ways to animate them.*A note about the code: Most of the line-by-line programming and code explanations will be done using ActionScript 3. At the end of each example, we’ll look at the same code using ActionScript 2, which is very similar.Here are the download links:Part1http://rapidshare.com/files/34811975/G-csaada.r00http://rapidshare.com/files/34812063/G-csaada.r01http://rapidshare.com/files/34814662/G-csaada.rarhttp://rapidshare.com/files/34814665/G-csaada.sfvPart2http://rapidshare.com/files/34898074/G-csaadap.r00http://rapidshare.co
Fortunately, this tutorial teaches a lot of the most commonly used code so those of you familiar with ActionScript 2 don't have to bang your head against the wall for much longer. And if you've never written ActionScipt before, this lesson is perfect for you as well. Excellent for Beginners! Here are the download links:http://www.filefactory.com/file/f45f5ahttp://www.filefactory.com/file/832bd2http://www.filefactory.com/file/ad2337http://www.filefactory.com/file/1682c2
Get up and running on the newest version of ActionScript, which is included with Flash CS3. If you are new to ActionScript 3.0, this series shows you how to make your Flash applications more dynamic by using the scripting language to add interactivity and control effects. If you are already familiar with ActionScript 2 from Flash 7 or 8, our video tutorials help you make the switch with minimum effort with updates about the new changes in naming, syntax and Class structure.Running Time: 8.5 Hrs, 2 DVDsProject Files: IncludedHighlights- Review the Panel basics in ActionScript 3 and see how to set up the ActionScript preferences using the Reference Library and the Script Selection panel. - Learn how to use dot syntax notation and how to write ActionScript 3 structures, and find out how to debug them when things go wrong. - Discover how to use properties and methods for ActionScript 3 built in classes for complete control of MovieClips, TextFields and Sounds. - Build event handlers for Ac
Advance your knowledge and use of ActionScript 3 by taking a specific look into Animation and Game Design. Instructed by John Ulliman, this series which is available online and on DVD-ROM, goes step-by-step through the new ActionScript 3 structure and classes. You'll also get some hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus, you will also learn how to build your own ActionScript 3 custom class files.Here are the download links:http://rapidshare.com/files/71964859/agttf3ag_rif-attack.nfohttp://rapidshare.com/files/71966492/agttf3ag_rif-attack.part01.rarhttp://rapidshare.com/files/71968199/agttf3ag_rif-attack.part02.rarhttp://rapidshare.com/files/71969917/agttf3ag_rif-attack.part03.rarhttp://rapidshare.com/files/71971802/agttf3ag_rif-attack.part04.rarhttp://rapidshare.com/files/71973776/agttf3ag_rif-attack.part05.rarhttp://rapidshare.com/files/71975653/agttf3ag_rif-attack.part06.rarhttp://rapidshare.com/files/71977337/agttf3ag_rif-attack.p
Adobe Certified Instructor Todd Perkins makes ActionScript fun in ActionScript 3.0 Projects: Game Development . He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games. Todd teaches developers how to deal with case sensitivity, create dynamically moving enemies, add event listeners, determine a win or loss in a game, and add additional features and artificial intelligence. Each set of tutorials covers how to build a game from scratch. Exercise files accompany the tutorials.Here are the download links:http://www.filefactory.com/file/245994/http://www.filefactory.com/file/ed17b5/http://www.filefactory.com/file/26404f/http://www.filefactory.com/file/72f500/http://www.filefactory.com/file/536b26/http://www.filefactory.com/file/e488d0/http://www.filefactory.com/file/6f324c/http://www.filefactory.com/file/453c55/orhttp://209.40.196.207/f4vn/files/cfe-lcas3pgd.r00http://209.40.196.207/f4vn/files/cfe-lcas3pgd.r01
To fully take advantage of Flash CS3, it's necessary to have a comprehensive understanding of ActionScript 3.0. From manipulating movie clips and responding to user actions with variables to writing functions and conditional operators, ActionScript 3.0 in Flash CS3 Professional Essential Training covers the vital skills necessary to master ActionScript 3.0. Instructor Todd Perkins uses numerous hands-on examples--including two game-building exercises--to explore ActionScript's powerful features. Exercise files accompany the tutorials.Here are the download links:http://rapidshare.com/files/33579134/laf.part1.rarhttp://rapidshare.com/files/33583870/laf.part2.rarhttp://rapidshare.com/files/33588502/laf.part3.rarhttp://rapidshare.com/files/33592309/laf.part4.rarhttp://rapidshare.com/files/33574167/laf.part5.rarorhttp://depositfiles.com/files/917796http://depositfiles.com/files/917798http://depositfiles.com/files/917799http://depositfiles.com/files/917801http://depositfiles.com/files/917802
Taking the principles and skills taught in ActionScript 3.0 in Flash CS3 Professional Essential Training, Adobe Certified Instructor Todd Perkins demonstrates how to put them to practical use in this course. Todd fully explores ActionScript's most powerful features, including creating advanced navigational interfaces and special effects using XML data and adding accessibility to files via closed captioning. Exercise files accompany the tutorials.Here are the download links:http://www.filefactory.com/file/45788a/http://www.filefactory.com/file/f80d21/http://www.filefactory.com/file/c5002f/http://www.filefactory.com/file/bca367/http://www.filefactory.com/file/8005b9/
Tags: ActionScript, ActionScript 3.0, Adobe Flash CS3, CS3, Flash, Grafica & Design, Internet, Performance, Software, Sviluppo, TecnologiaIo sono un estimatore di Adobe Flash CS3 e quindi di ActionScript 3.0. Ecco un demo, presentata alla conferenza Adobe in Giappone, che dimostra le capacità del nuovo motore di rendering sviluppato da Adobe, giusto per smentire strane voci su un "superamento" [...]
Tags: ActionScript, contesto, Flash, Sviluppo, this, parentQuando "scatta" un evento di un oggetto il contesto, ovvero l'oggetto madre che rappresenta l'area di validità di tutte le variabili, diventa l'oggetto stesso. Questa caratteristica, propria della programmazioni Object Oriented, può disorientare provocando errori e malfunzionamenti nel codice. Inoltre, in determinate situazioni, può impedire di accedere ad alcune [...]
Tags: ActionScript, Flash, setInterval, SviluppoEsistono due modalità di usare l'utilissima funzione setInterval() in ActionScript 2.0:
PLAIN TEXT
Actionscript:
setInterval(functionReference:Function, interval:Number, [param1:Object, param2, ..., paramN]) : Number
Questa è quella più usata, almeno la prima che la si prova, inoltre ricorda (è praticamente identica) l'omonima funzione Javascript (tutti ECMA). Questa modalità è anche semplice da ricordare e richiede poche righe di codice - nome funzione, numero di millisecondi, ...
Tuttavia, quando smettiamo di fare prove e passiamo a sviluppare un progetto consistente, la modalità sopra esposta può risultare scomoda, soprattutto quando viene eseguito il codice della nostra funzione.
Un'alternativa inizialmente più onerosa è usare questa modalità:
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Actionscript:
setInterval(objectReference:Object, methodName:String, interval:Number, [param1:Object, param2, ..., paramN]) : Number
Actionscript Architect released very nice implementation of A* path search algorithm for Actionscript 3.0 with source and really nice example. Example lets you create 3D maze and point to start and end node of path. Great work, as author said no optimization is implemented so don't criticize him on that ...
Check out interesting Actionscript 3 Google Trends report, it's growing bigger and bigger and country list is also very interesting :
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Sweden
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Netherlands
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Romania
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Australia
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Israel
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Denmark
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Canada
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Belgium
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United Kingdom
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United States
this is simple gallery example for AS2
gallery is nothing special, ease to use and implement
interesting thing about this example is that you pass a folder, and PHP side gathers image list from a folder and returns it to the Flash in XML form together with images widths and height which ...
I made this really simple example of accordion usage replying to one forum question.
Nothing special to see, but good for beginners just to get simple things going and get more interested in Flash.
Beginners can play arround with symbols star,circle and square and their icons, also you can use few new ...